Now you have learned how to collect point for Florence.
Here I will tell you how to use it.
Basically its the same as producing stuff using recipes book. The different is, you need point to do this.
The process still from craftsman. You will see this menu.
This recipes list will be changed weekly. Sometime they showed rare recipes. When you choose a recipe, you will see the same menu as you normally producing using recipe book, but this time you also see point you will spend, and how much point you have left.
Next topic will be about monthly recipe of Florence. Monthly? Yes, they have weekly and monthly recipes.
Its been awhile since my last post.
Today I will explain about 1st step in Florence Recipe. Florence recipe need Industrial Contribution. How to collect Industrial Contribution? You gonna need some trade goods, and talk with craftsman in any town, choose share info.
You will see this menu.
You can share 3x / day. Each trade goods will give different point. As you can see in this pictures Zinc Ore will give point to Casting and Handicrafts.
Me and my friends has been working to collect data for this. Here is the link.
Florence Database
Its not 100% yet, but we have progress.
As you can see, there are 2 point in the picture. All point from your trade goods, will be gathered inside bracket first. Every week (usually every Sunday), all point inside bracket will be accumulated to the left.
Point on the left are point you can use to produce any recipe available in Florence.
Sometime when you share info, the craftsman will say these:
When you give what they want, this will boost your point.
Example, for specialty from balkan you can use marble. In the database, marble will give point about 3 casting contribution and 2 handicrafts contribution. But when the craftsman ask for this, marble will gives like 8 casting point and 8 handicrafts point.
But when the craftsman ask said "Cook is researching North Sea Seafood" what you have to do is find the ingredients and share it to craftsman. I used ivyro and i found so many recipes there. You just have to pick 1, compare the point to my database. Example I choose herring, it gives 1 cooking point and 1 storage point. Since the craftsman said "Cook is researching...", this mean, you will get boost on cooking point. Using herring will give you 11 cooking point and 1 storage point.
Keep in mind, those point may change 1 or 2 point, that simply how the game works.
This is important issue. I have heard rumor about this, so I decided to experiment to prove this issue.
The result is... its true.
What rumor? This will happen on ship with penalties.
As you can see I built a ship with penalties.
And this is the improved stat (or should I call penalties).
The problems come when you try to improve the ship, maybe you will change the cargo a bit. Maybe you don't like your ship have penalties so you decide to set cargo to effective range on your next improve. The problem is you can't. Once you set penalties on your ship it will stay there.
Worse problem is, after you set to effective range. You realized the penalties stay there. So you think you will set it back to penalties range on the other improvement. DON'T!
This is the result if you do that.
I remember it wasn't like this. I'm not sure if this is a bugs or not.
Whatever it is, avoid doing this. If you're not sure with your ship cargo, maybe better to keep their cargo set up on effective range first and stay with it until final improvement.
This part of shipbuilding didn't actually improved ship stat. It only giving additional skill to your ship. Some skill has hidden stat like Bullet Proof Armoring which has hidden +10 armor.
But how?
Choose Build Original Ship from shipyard.
Choose a ship. As you can see, my already has original skill. You can't delete original skill from a ship, but you can replace the old one.
This process will need Original Ship Permit (OSP). It's NOT SSIP. You can get OSP by converting 200 Patriot Awards (PA) from secretary in your nation castle.
How much OSP you need for each process will be vary, but no more than 3 OSP.
Yes, this process still need parts, but this parts won't give any additional improvement stat.
Now this ship has new Original Skill. Maybe this is the end of shipbuilding tutor. Maybe not... :P
We have a freedom to choose material for our ship only available on normal shipbuilding.
For freestyle ship or NC ship we need panels.
For trader and adventurer they usually use teak panel for more speed. While maritimer usually choose official panel because it offer more speed and durability compared to iron.
How we do it?
Panel considered as armament parts. So you can use it as parts when building a freestyle ship or when improving ship.
Here I'm using French panel for my ship.
When your ship has been improved using panels, you can see additional info in your improved performance menu explain the material your ship has. You won't see this if your ship has default material.
Since panel use 1 slot of armament, it feels like a waste.
We have dismantling. Dismantling will reset your ship improvement back to 0/X. Fortunately, dismantling only remove improvement slot back to 0/X but not the material. Once your ship has been paneled with teak, or french panel for example, when u dismantle it, this material will stay attached to your ship.
How to dismantle? When you choose special shipbuilding from shipyard master, you will see Reset Performance on the bottom.
You will need special shipbuilding dismantled techniques for this.
Dismantling your ship also didn't remove original skill.
Original skill? I will explain that on next part. ^_^